As an academic, and a fiction author, the majority of my energy goes toward literary (aka. written, textual) endeavors. It is a 2000+ year tradition of expression which is both empowering and imprisoning. We are no longer "bound" by the written word. We have so many other ways to explore the power of narrative.
The challenge we face when we strive to move from the written word to another medium is that we aren't trained to do this through our standard education. (I might argue that today we aren't even educated to write well in the literary form, let alone in visual forms.) We do not know what expresses a feeling, a sensation of motion, hardness, softness, stillness or activity. We have to take special courses to learn what techniques work to communicate visually. Visual codes are different than textual codes, but to write a narrative to be presented in a visual medium we must understand both the visual and the textual codes. We must have a common language. In most cases, to create a visual narrative requires a team, as very few of us have all the skills necessary to both create a story, illustrate a story, and promote a story.
As a rhetorician who primarily works in the written word, creating the script for a graphic novel has been a distinct challenge. When we began this adventure in 2004, Chris wanted me to script out every aspect of the comic page, frame by frame. We discovered over time that though I could do this, my decisions on visual narrative were not as powerful as when Chris was inspired to represent a scene "his way." It took us about eight years before we had a comfortable language through which I could communicate the "essential message" of a scene without dictating the specific visual elements to be included.
Chris was not comfortable, initially, in making the decisions for the visual representation of the story. He was used to authors who believed it was their jobs to micromanage every element of the comic's creation. I, on the other hand, wanted to work with a partner, not an "employee". Today, however, we have found a balance between scripting everything and leaving it all to Chris to create. I feel it is my job to provide Chris with the core story, including the subtle and hidden messages necessary for the long-term plot, and then I leave him to generate the visuals. This requires a lot of trust for both the artist and the author, because many times we don't imagine the same things... and as a "Type A" personality, the lack of direct control is difficult to manage... but the rewards are amazing!
Saturday, February 28, 2015
Page 14 posted
Lineage Ch1 Is1 014 by ChrisTsuda on DeviantArt
http://lineage-thecomic.com
I'm being lazy. You'll see why soon.
Saturday, February 21, 2015
Being an Artist is WORK!
I have certain pet peeves, I admit this freely, but one of my really big ones is when people think that being a "creative" person is "easy". So many (not so creative) people, who do "real" jobs (like accounting, manual labor, etc.), believe that doing something artistic or creative (like drawing, sculpting, writing, etc.) is just a relaxing pastime. It isn't difficult. It is relaxing. It is a dawdle one does between doing something worthwhile (like saying "would you like fries with that?").
One reason for this perception is that when one "creates" artistically, there can be long spaces of time when you're not "producing" anything tangible to a non-creative person. We (the creative) stare at the screen waiting for the Muse to hit us over the back of the head, or to help us past a creative obstacle (or so that's how it seems). Since creative endeavor is not something that works strictly by a time-clock, it isn't thought of as "real work". For some, especially hobby-artists, this is actually true. If the Muse doesn't inspire, then you're spending a lot of down time -- whether that down time is relaxing or frustrating depends upon one's personality.
When I see these T-shirts and memes running about the internet, demanding that we (the creatives) "Stop Pretending Art is Hard", I flare up like a drag queen whose mascara has just run! First of all, what are you actually trying to say? Creating Art isn't difficult? Understanding Art isn't difficult? Being Creative isn't difficult? All or None of these? The statement is so imprecise as to be incomprehensible. And to top it all off, why the f*ck does someone believe they have the right to judge how challenging a task is for another person, whether that be math, art, language, etc.?
If you have EVER been required to produce ANYTHING on a deadline, repeatedly, dependably, at a high level of competence and skill, then you know that it is a stressful, difficult task. Those of us who must "be creative" on demand, regularly, do manage to devise techniques by which we can draw upon the Muse at will. It is like digging a deep well so that you have a reliable source of water you can use on demand. That works fine until there is a drought... then, just like water tables, your resource of creative juices drop... if the drought lasts long enough, or if you are required to utilize those reserves on schedule with no regard to availability, your well of creativity can run dry. Yes, then you can try to "dig a deeper well", but that is not a long term solution. You have to have the opportunity to let your resources replenish.
Where the disconnect for most people happen is that in today's world, most people do NOT perform creative tasks as part of their jobs or every day lives. They drudge through their careers and daily lives, burning non-creative reserves, and USE their stores of unutilized creative resources to replenish their spirits. For them, being creative isn't "hard" but is the way they recover and recharge for the next round of creativeless existence. However, what happens when you work/daily life depletes that very creative reserve? An artist can't go there to rejuvenate or recover, because that's where they just exhausted themselves. So creatives have to find other sources of regeneration.
Just because what you do as a hobby is what someone else does as a job, don't equate the two. There is a significant difference between the amateaur and the professional in any field. I have been a very huggy/touchy-feely person my whole life. I have a natural aptitude to healing others with my hands, and used to give great shoulder and food rubs. It was fun, relaxing, enjoyable. Then I became a massage therapist, and though I still loved doing massage, and I could find solace and strength in my work, it was WORK. When you don't HAVE to do something, the aches from the activity are just "part of the experience", but when you have to work through/past/around the pain in order to fulfill your job-requirements (do 3 deep tissue massages in a day and see just how good your hands are feeling b*tches) there is nothing enjoyable-stress free about it.
I have the greatest respect for my co-creator and Lineage artist Chris. He has doggedly stuck with the task of illustrating, coloring, revising, recreating, lettering, etc. the comic for over a decade! Now he's committed to doing it fast enough that we won't run out of new pages, regardless of posting schedule, until the project is done (which for the first GN will be between 160-240 pages). That is after doing his "day job" in order to have food to eat and a roof over his head. I admire his fortitude, determination and drive to see his art become something others will want!
So, don't spend your time in my presence talking about how "art is easy" or isn't a "real job" or "is fun". Hiking is fun... a 50 mile march is not... but both are walking!
One reason for this perception is that when one "creates" artistically, there can be long spaces of time when you're not "producing" anything tangible to a non-creative person. We (the creative) stare at the screen waiting for the Muse to hit us over the back of the head, or to help us past a creative obstacle (or so that's how it seems). Since creative endeavor is not something that works strictly by a time-clock, it isn't thought of as "real work". For some, especially hobby-artists, this is actually true. If the Muse doesn't inspire, then you're spending a lot of down time -- whether that down time is relaxing or frustrating depends upon one's personality.
When I see these T-shirts and memes running about the internet, demanding that we (the creatives) "Stop Pretending Art is Hard", I flare up like a drag queen whose mascara has just run! First of all, what are you actually trying to say? Creating Art isn't difficult? Understanding Art isn't difficult? Being Creative isn't difficult? All or None of these? The statement is so imprecise as to be incomprehensible. And to top it all off, why the f*ck does someone believe they have the right to judge how challenging a task is for another person, whether that be math, art, language, etc.?
If you have EVER been required to produce ANYTHING on a deadline, repeatedly, dependably, at a high level of competence and skill, then you know that it is a stressful, difficult task. Those of us who must "be creative" on demand, regularly, do manage to devise techniques by which we can draw upon the Muse at will. It is like digging a deep well so that you have a reliable source of water you can use on demand. That works fine until there is a drought... then, just like water tables, your resource of creative juices drop... if the drought lasts long enough, or if you are required to utilize those reserves on schedule with no regard to availability, your well of creativity can run dry. Yes, then you can try to "dig a deeper well", but that is not a long term solution. You have to have the opportunity to let your resources replenish.
Where the disconnect for most people happen is that in today's world, most people do NOT perform creative tasks as part of their jobs or every day lives. They drudge through their careers and daily lives, burning non-creative reserves, and USE their stores of unutilized creative resources to replenish their spirits. For them, being creative isn't "hard" but is the way they recover and recharge for the next round of creativeless existence. However, what happens when you work/daily life depletes that very creative reserve? An artist can't go there to rejuvenate or recover, because that's where they just exhausted themselves. So creatives have to find other sources of regeneration.
Just because what you do as a hobby is what someone else does as a job, don't equate the two. There is a significant difference between the amateaur and the professional in any field. I have been a very huggy/touchy-feely person my whole life. I have a natural aptitude to healing others with my hands, and used to give great shoulder and food rubs. It was fun, relaxing, enjoyable. Then I became a massage therapist, and though I still loved doing massage, and I could find solace and strength in my work, it was WORK. When you don't HAVE to do something, the aches from the activity are just "part of the experience", but when you have to work through/past/around the pain in order to fulfill your job-requirements (do 3 deep tissue massages in a day and see just how good your hands are feeling b*tches) there is nothing enjoyable-stress free about it.
I have the greatest respect for my co-creator and Lineage artist Chris. He has doggedly stuck with the task of illustrating, coloring, revising, recreating, lettering, etc. the comic for over a decade! Now he's committed to doing it fast enough that we won't run out of new pages, regardless of posting schedule, until the project is done (which for the first GN will be between 160-240 pages). That is after doing his "day job" in order to have food to eat and a roof over his head. I admire his fortitude, determination and drive to see his art become something others will want!
So, don't spend your time in my presence talking about how "art is easy" or isn't a "real job" or "is fun". Hiking is fun... a 50 mile march is not... but both are walking!
Wednesday, February 11, 2015
Why don't we call Lineage a "Gay XYZ Comic"?
This is a question Chris and I are asked, and which we've asked ourselves, many times. Claiming Lineage as a "Gay (Superhero, SciFi, Fantasy) Comic" would certainly attract a specific audience of devoted fans which any comic creator would long for. And, I must admit, it does seem a bit insane not to "cash in" on that rather specific genre. The argument has swung wildly over the years for and against without any real resolution.The facts...
Lineage is the co-creation of a gay artist and I bisexual writer. Yes, all we'd have to do is add a lesbian social media expert and we'd be as queer a creative team as could be asked for. Add to the mix that the story itself has main characters of decidedly queer natures, and a host of supporting cast ranging the gamut from straight, through queer, to asexual, and you certainly have all the trappings of a maelstrom of queer opportunity hunting. We're rainbow warriors, writing and drawing strong characters of every conceivable gender and sexual identity. So yes, by nearly every measure we could with all sincerity claim that Lineage is a "gay comic".
But...
There are certain expectations the moment one tosses the "sexual orientation" of the creators or the characters into the description/bi-line of a work. That expectation is that the work, whether SciFi, Action Adventure, Steam Punk, Fantasy, or Paranormal, will be a "romance." It has become almost a requirement that the moment orientation is advertised, "intimacy" and "sex" of said orientation become a central point to the plot (not THE, but definitely more than a side note).
And that is where the rub lies. Lineage is NOT a romance. It DOES have relationships, attractions, and intimacy. It DOES even have some sexual content. But it is not a tale of boy-meets-boy overcoming challenging odds to be together. The orientations of the characters, though vital and important aspects of their identities, have little bearing upon the central plot. So to raise the expectations of readers by adding the "Orientation" clause,only to disappoint them by not providing the hoped for content/scenes, would be a shabby thing to do.
Yeah, but...
The other side of the argument is that by not clearly stating that our comic is created and populated by queers, we are hiding behind "straight-privilege" and thereby not only lying to our straight-anticipating readers but are diminishing the relevance and visibility of an unseen and unprotected minority. Though I do not wholly agree with this argument, I can see some validity in the ethical and moral issue that a quiet minority will be a victimized minority. We are by no means ashamed of ourselves, or our characters. We believe that our characters epitomize the strengths and virtues of individual identities of all types. They won't be disguised or hidden from view, nor will there be any apologies for their existence as queer beings.
So, what do we do? Where do we draw the line between pride and prudence, honesty and vulgarity, between honoring who we are and rubbing it unnecessarily in people's faces? This is a dance we have yet to master the steps to!
Wednesday, January 14, 2015
It's here!
In case anyone is still watching this space, Lineage-The Comic is posted here: http://lineage-thecomic.com. There will be weekly updates to that site.
Wednesday, March 20, 2013
I was starting to feel a little burned out so I decided to color a fan piece for an on-line web comic I've bee reading. You can find it here.
Young Protectors Fan Art by *ChrisTsuda on deviantART
Young Protectors Fan Art by *ChrisTsuda on deviantART
Thursday, March 14, 2013
Stomach Flu Equals No New Art
Seriously...
But I did manage a small sketch for someone that wants to assist me with coloring. While laid up, I was playing around with my own colors.
Janus Color Sample Tsuda by *ChrisTsuda on deviantART
But I did manage a small sketch for someone that wants to assist me with coloring. While laid up, I was playing around with my own colors.
Janus Color Sample Tsuda by *ChrisTsuda on deviantART
Friday, March 01, 2013
Gettin' there...
Pages 1-13 have been penciled and inked. I was hoping to be a bit further than this by now but I'll take what I can get.
Bought some new brushes that I tested a couple of weeks ago. Here's one of the results. I don't think I'll be making the switch to using a brush 100% of the time. I wish I could though.
Stumbling block this week was showing the new strike cruiser to Jay and his comment that it doesn't fit with what we're trying to do visually. I've come up with a new design that I think we both like now.
Best conversation this week was a friend telling me that I was coloring something wrong but doesn't know how to use photoshop.
Sunday, February 03, 2013
Maybe Now...?
After Jay's visit last summer, I pulled out all of the older Lineage stuff we had come up with and took a couple of months to see what I liked and didn't like. There were new pages created that I still wanted to use and some old pages that I thought could be used as well. But ultimately, I decided that what Jay had written deserved a fresh update with new artwork.
So, stay tuned.
So, stay tuned.
Sunday, July 01, 2012
I met up with Chris last week and we skimmed over the rewrites to Lineage, what he needs to keep pushing forward, and such. For the most part, the visit was a basic infusion of drive and purpose. Of course, more importantly, it was a reunion of two friends who hadn't been in the same physical space in over 6 years.
I wish I could have visited longer!
I wish I could have visited longer!
Wednesday, July 27, 2011
New Art!!!
I'm still here and I'm still drawing. Just not as much. Good news though, my World of Warcraft account expires in August and I've decided not to renew. That means more time for art!
Thursday, October 28, 2010
Long time no speak
Suffice to say, Chris and I have been busy with real life concerns (like school and jobs). We aren’t gone or dead… just frazzled.
Stay tuned… I’m sure something will happen!
Saturday, December 26, 2009
Wednesday, November 25, 2009
Tuesday, November 03, 2009
Something New
Still working on Lineage here but here's a new pinup for you to enjoy! Her name is Demonicalle.
Demonicalle Final by ~tsudaduda on deviantART
Demonicalle Final by ~tsudaduda on deviantART
Sunday, October 25, 2009
Unemployment Sucks
And because of that, Lineage has hit a little snag but I'll be back on it soon. In the meantime, here's a new pinup of a character that I was messing around with. No, he's not the Punisher.
Death's Head by ~tsudaduda on deviantART
Death's Head by ~tsudaduda on deviantART
Monday, August 17, 2009
But, What's It All About?
I'm going to leave that for Jay to post. In the meantime, I'll let you know that there are fairies in it.
Wednesday, August 05, 2009
Not Dead Yet
I know I said that this would kill me but I'm still here working on this. As you can see, it's just about done.
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